By integrating Apple’s “secure HomeKit video”, the WLAN camera intended for indoor use is intended to protect video data from unwanted insights. Read the review on smart devices from cherokeevalleygolfclub.com.
Eve Systems has introduced a security camera that relies purely on the new Apple technology “Secure HomeKit Video” (Secure HomeKit Video). There is no manufacturer cloud and no user account for the “Eve Cam”, the manufacturer announced on Tuesday at CES 2020. The “access of third parties to live images and recordings” is excluded.
Local analysis of the video stream for movement
The Eve Cam with a resolution of 1080p (24 frames per second) is integrated into the home network via WLAN (2.4 GHz / 5 GHz) and draws power via a USB power supply. According to the manufacturer, the camera has a viewing angle of 150 degrees, speakers and microphone are also integrated – as is an infrared night vision mode. The security camera should be able to be flexibly positioned using a magnetic base.
Eve System emphasized that the live image from the camera was never “passed through any server”. Remote access to the camera image takes place directly via the HomeKit control center.
The analysis of the video stream for movement of people, for example, should also be carried out locally by the control center as part of Apple’s Secure HomeKit Video – an Apple TV or a HomePod. If such recordings of moving objects are saved in iCloud at the request of the user, this is done “completely encrypted”, only the user’s devices should be able to decrypt the video data with a private key. Using the home app, users can also have the camera switched off automatically while at home, notes Eve Systems.
HomeKit control center and iCloud storage
The Eve Cam is scheduled to go on sale in April 2020 at a price of just under 150 euros. An iPhone or iPad with at least iOS 13.3 and a HomeKit control center in the form of an Apple TV (with tvOS 13.3) or a HomePod (with iOS 13.3) is required. To create recordings, users must also book a paid iCloud storage plan with at least 200 GB of storage space for “Secure HomeKit video”. If you want to operate several security cameras, you have to subscribe to the 1 TB option for 10 euros per month from Apple.
Starting in February, Eve System also plans to deliver the “Eve Water Guard” launched last year, a HomeKit-compatible system that sounds the alarm in the event of a water leak. The water detector costs just under 80 euros.
Maciej Targoni, after the success of Klocki and Hook, continues his series of titles with a relaxing nature. This time he has joined forces with Michal Pawlowski, developer of Zenge, to create PUSH: a new minimalist puzzle with very special features compared to his previous games.
GAMEPLAY – ORDER IS IMPORTANT
The objective of the game is to press all the blue keys present in the level. That sounds easy, but as you progress through the levels you’ll see new switches, levers and keys of various colors and shapes or marked differently with which you have to interact in a certain order to avoid deactivating the blue keys and having to start over. Unlike previous titles of Maceij Targoni, PUSH pushes more on the three-dimensionality of the game, strong experience of Pawlowski with 3D objects seen in Art of Gravity, with elements to rotate and move to find all the buttons and levers that are added during the progression.
This leads to having to think hard to understand the right order to complete each level, without ever being frustrating. Also because there is no chronometer that marks the elapsed time or a predefined number of moves so not even a score or ratings at the end of the level: we can take all the time to find the solution of the puzzle and understand the best of all the game mechanics.
GRAPHICS AND SOUND – THREE-DIMENSIONAL MINIMALISM
To the large floating shapes with dark colours and clean profiles, some seem to come out directly from a work by Escher, contrasting with the light colours of the elements with which to interact, making everything always understandable and readable. The electronic ambient soundtrack adequately accompanies us in our progression level after level.
PUSH evolves the game formula typical of Maceij Targoni’s titles, while maintaining the characteristic elements such as a relaxing nature and minimalist appearance. If you have loved the previous titles of the Polish developer the purchase can only be recommended.
In recent years the genre of simulators has become incredibly popular. Games such as Farming Simulator and Euro Truck Simulator have recorded unprecedented purchase records for products of this type. In this context the guys at Dinosaur Polo Club followed the trend in their own way with Mini Metro, a puzzle born during an edition of Ludum Dare, one of the most famous game jams in the world, and later became a real game. After the publication on Windows and Mac it arrived on mobile thanks to Playdigious.
GAMEPLAY – one train per line
Each level is a representation of a real city of the eleven available in which each station is represented by a different geometric shape, as well as the passengers denoting in this way their destination. The aim is to make as many passengers as possible travel, connecting the stations to each other and assigning the trains and carriages available to each line, avoiding overcrowding one of the stations. These are generated procedurally making each game different from the other, but introducing a bit of luck factor to the game. In any case, it is always possible to pause the game to reorder the lines without any hurry. More than a simulator, where you have to manage the economic resources and give directives, the game is an original puzzle relaxing and simple mechanics but that becomes progressively difficult and challenging.
GRAPHICS AND SOUND – A MAP IN CONSTANT EVOLUTION
The style of the game is inspired by the maps of subways around the world: the light background unravels the different lines, each with a very different color. The interface is very intuitive: on the left there are our resources (trains, wagons, tunnels, etc..) while on the right the lines available. Moving the elements is very simple thanks to some visual feedback. The soundtrack, signed by Disasterpeace, adapts to your system of stops. Each event on the screen produces a distinct sound and the union of these effects creates a beautiful symphony.
The first game of Dinosaur Polo Club is a simple and fun puzzle that can give a good level of challenge with a minimalist style combined with an unmistakable soundtrack. If you are looking for a non-trivial puzzle with a good challenge rate this is the title for you, a small big pearl in the sea of the mobile market.
Device used for the review: Huawei Nexus 6P – Android 7.1.1
Puzzle games are an ideal tool for learning and education for children, even the youngest: in fact the puzzles favor the development of cognitive and manual abilities of the child, visual perception, social and individual self-esteem as well as a critical approach to troubleshooting.
Puzzles can be a stand-alone activity, but also a great pastime for a group of friends or family.
The process of reattachment and interlocking of two pieces of a puzzle, in fact, involves the development of a strategy and an organization that teach patience and perseverance: the reward is the completion of the image that involves satisfaction and fun in the child who achieves this goal.
Did you know that in South Africa a child must be able to complete a 24-piece puzzle to enter primary school.
How to assess the difficulty of a puzzle?
Conversely, a wrong choice of the puzzle to be composed for your child can cause boredom or even frustration in the child. But how to assess the difficulty adequate to the age and abilities of the child?
the number of pieces;
the size of the single piece;
the variety and difficulty of the shape of the pieces;
the complexity and detail of the image;
the variation of colors;
the experience already gained by the child in composing a puzzle;
the quality of the support;
the presence or absence of aids to the organization of the game as the contours of the puzzle.
So when do you start playing with puzzles?
Children can start at the earliest age to deal with puzzle games and as they acquire skills and experiences they can move on to a game made up of more and more complex pieces.
Below we offer a list of puzzle games for children based on their age, which will not only simplify your choice of parents but will ensure your children appropriate entertainment commensurate with their abilities.
Puzzles for children from 0 to 2 years.
For children between the ages of 0 and 2, even collecting a piece and handling it can be a challenge.
Therefore helping him by proposing a game made up of a few large pieces and simple and soft shapes can be an excellent solution that will guarantee, with great probability, satisfaction and a sense of accomplishment while the child refines his skills.
For children of this age group we must always take into great consideration the fact of not overpowering them with more pieces than they can handle.
The ideal is to start smaller children with puzzles consisting of 3 large pieces and grow progressively as the child develops their skills.
The puzzles that you can find in the educational games section of early childhood puzzles offer numerous solutions with a limited number of pieces.
Recommend a number between 3 and 12 pieces, and with the presence of matched images that can help the child during the process of recognition and joint.
Puzzles with numbers, letters, farm animals and domestic animals are highly recommended.
A valid alternative to early childhood games seen previously may be the purchase of a magnetic board for children.
It is a wooden puzzle composed of a limited number of magnetized pieces and a magnetic support on which to fit the dowels.
Puzzle for 3 year olds
At the age of 3 it may be the right time to start having fun with cardboard puzzles, where the complexity is slightly higher than the blocks and puzzles for early childhood seen previously.
At this age, the child usually stops exploring the world using his mouth and starts improving manual dexterity and visually recognizing parts of various images.
We suggest that the younger ones start their puzzle experience with large pieces that can be easily grabbed and rotated.
At this age, children like to recognize familiar objects and characters. Your favorite cartoon, musical instruments, transport vehicle illustrations, fairy tales and bedtime stories are great options.
Choosing the puzzle based on the child’s interests can increase the amount of “play time” a puzzle receives.
In this age group the puzzles with images taken from the most popular cartoons such as Frozen, Masha and Orso, Minions, Peppa Pig, Paw Patrol, Disney, etc. are very popular.
The puzzles for 3-year-olds should have a number of pieces between 8 and 20 and normally a good start is provided by the products of the 4xPuzzle range. These puzzles contain a set of 4 images divided into 4, 5, 6 and 7 elements each.
These are shaped images, which make it very easy to identify the content of the illustration and with graded difficulty levels.
In fact we start with the image with the least number of elements and after completion we work on the next one, which is only slightly more difficult.
Puzzle for 4 year olds
With the increased experience in composing puzzles, your child begins to have more confidence with the rotation and the joining of pieces.
Although the approach is still based on attempt and error, children at this age begin to develop the first systematic method to solve the game.
This is a sign that you can switch to puzzles with more pieces or more complex illustrations.
For four-year-olds, we suggest puzzles of around 20 pieces with large pieces and the figure framed by the outline.
Progressively you can switch to puzzles consisting of 30 pieces and 40 pieces, in which the illustration has a format similar to the puzzles described above, but with slightly smaller pieces.
Puzzle for 5 year olds
Puzzles for children over the age of 5 can also be made up of 60 pieces.
For small builders, more experienced puzzles could also be an option to try out a spherical 3D puzzle.
These puzzles, perhaps built with the help of parents, can be turned into a night lamp for your bedroom.
Puzzles for children from 6 to 8 years old
Six-year-olds have developed sufficient experience to be able to define the pieces in relation to their place in the puzzle.
Ordering the pieces is common at this age while each child develops his own unique strategy for solving problems based on shape, color and subject.
Children between the ages of 6 and 8 can confront puzzles up to 200 pieces. Later, depending on their experience, this number can also increase up to 500 pieces.
Remember that your baby is unique
The choice of the correct puzzle varies according to the skills and experience of the individual child and only their parent knows these aspects in depth.
Carefully assessing the difficulty level is important to understand the puzzle appropriate for your child based on his age.
In this way, you will guarantee a satisfying, entertaining and at the same time formative gaming experience.
Finally, never forget that spending time with your children, perhaps building a puzzle, is a great way to “waste time” together and create that bond of love and understanding that will last forever.
This title apparently colorful and playful hiding behind the graphics to comics a game that will give thread to twist to the thinkers the most hardened. Although the first levels are quite easy, you will have to carefully plan your every move and have a strategist in the long term if you want to overcome the challenges that this puzzle game will offer. Unable to resist Candy Crush Saga, especially for lovers of sweets, candies and various sweets, careful not to make overwhelmed by the desire of sweetness!
If you think you have a good memory, great flexibility of mind and capacity for lateral thinking, this game is definitely for you. Faces creative puzzles, and resolving in the shortest possible time. This game will give you even a score for your skills depending on the questions addressed and resolved to the way in which you solved the problems. Playing this app will improve your cognitive abilities and make you more ready and productive in everyday life.
Click here to find out the Master of Logic 1 – the Puzzle Creative.
RollTheBall: sliding puzzle
This title is a remake of the classic game of 15 given that, by sliding the tiles, you can create a path that leads the white ball from the gray box to start the red arrival. Complete the path using all of the tiles provided by the scheme you’re facing and with the least number of moves possible, so as to obtain the three stars in each level. You will be able to tackle hundreds of puzzles pre-made and you can do so calmly, given that there is no time limit in any level.
Click here to find out RollTheBall: sliding puzzle.
Brain It On! – Physics Puzzles
In this title you will have to draw objects within the schema proposed to meet the requirements of the scenario. All of the objects that you draw will in fact be subject to the acceleration of gravity and move interacting with the figures already present. We can exploit the laws of physics to reach your goals? You will be able to manage the moments of the forces that will act on your creations? Game highly recommended for lovers of the physical, but also for those who wished to engage in a series of brilliant new challenges.
Click here to find out Brain It On! – Physics Puzzles.
Puzzles with matches
This game puts at your disposal more than one thousand schemes of the game where you have to move a certain number of matches in order to achieve the objective required by the level that you’re facing. Try this title that is a blast from the past for lovers of logic games!
Bubble Witch Saga – is a fun arcade puzzle game for android, in which we need to break the combination of balls into groups of 3 or more series. A game that reminds everyone Zuma-like game, because it uses a similar principle shooting.
Join this magical saga alone or with friends and challenge them to score more points than you! Bubble Witch 3 Saga is completely free, however, some optional game items require a fee.
The fantastic new chapter in the Bubble Witch game series
Match 3 bubbles to pop them in this magical bubble shooting adventure
Bewitching all-new game modes and cute characters!
Free owls and ghosts and save the Fairy Queen from Wilbur!
Customization Features: Build your own house and visit your friends’ houses for rewards
Special bubbles boosters to help you overcome the most difficult levels
Easy synchronization between Internet-connected devices
Standings to keep an eye on friends and opponents!
Free, intuitive and challenging at the same time!
It all starts with the fact that her sister three witches new magic potion beer and her creation need special ingredients. Right, outside the boiler, you can hit the ball in a color board game that is at the top, and filled with a mosaic of the same balls. Our goal is to break all the balls for the least number of moves.
To complete a level Bubble Saga Witch three stars, you need to think a few steps ahead and shoot balls of such combinations in which at once fell down for as many as possible. The game has an interesting feature, in the form of spiders, they come down after each shot successfully, down and disappear after a shot in white. They need to multiply the points of falling balls, as in case of fall they bounce from the beetles and give extra points to pinball.
At each level, the tasks become more complex, the extra performance, and the number of moves steadily decrease. In addition, for each spin with a loss you take away a life, which was originally given only 3 pieces. With the loss of all lives, we have to wait about 30 minutes, until we give new, or pay a small fee for developers to buy an unlimited number of lives.
Features of Bubble Witch Saga for Android:
Charm, stylized clay, colorful graphics and animation;
More than 150 challenging levels, which will last a few days of play;
Ability to change the color of the score ball;
3 cats that will show the best tactics and talk secrets to do spells;
A variety of power-ups and elements to provide additional ability to help with the passing of the levels.
The disadvantages of the game, you can refer to all, but the more responsive treatment and a rather small control, the game feels even better on the tablet, but without the problems are on the smartphone. The means of similar games, we can also recommend Mania Bubble and Marble Blast.
Bubble Saga Witch – a bright and exciting arcade puzzle game for Android, which will help you to enjoy a lot of time and do it for the sake of the brain as recklessly in this game does not pass and the third level, not to mention the following tests. All levels of the game are divided into a number of interesting worlds, equipped with new design and some features of the game.
A parent who is apprehensive or calm, safety or fun, need or investment? The time to buy a puzzle rug for your children has arrived and we will explain why!
We will do it, however, starting with a brief historical excursus and going back to the very beginning of the twentieth century.
The need to discover
In those years, in fact, in Italy, Dr. Maria Montessorideveloped her theories on the deconstruction of classes and on how children learned better through discovery and direct experimentation . These ideas were not immediately very successful and were not completely accepted until the sixties.
Since then, many educators and teachers, such as Charlotte Gano Garrison of Columbia University, have understood the importance of developing new learning methods.
All this automatically translated into the search for new games, especially for the preschool age, and new materials.
Already in 1920 Playskool, today a company of the Hasbro group, began to build toys for wooden kindergartens. He also added puzzles to his preschool age product line.
In the following years, many companies produced toys and puzzles that were too big to be “contained” on a table. These games found their ideal space on the floor of the classroom, the garden or at home. They proposed a game idea that became free to grow in space together with the child .
Toys and floor puzzles in recent years have undergone many transformations. The dimensions have increased, the materials have changed and offer many more subjects than their predecessors. As in the past, they offer the possibility for many children to play together with the same puzzle and the advantage of the safety of the game on the ground.
Today: the puzzle rug
The puzzle mats for children are an evolution of all these concepts with a modern twist. Today we can buy a non-toxic rubber or foam puzzle rug at very competitive prices and brand improvements! The rubber rugs for children of the Ravensburger, Clementoni, Lisciani Giochi, Chiccho, Prenatal, Ikea and Dechatlon brands are excellent solutions. In fact, they guarantee your child safety, fun and freedom in exploring the world around him.
Even Puzzle Games offers you a wide selection of children’s puzzle rugs that you can purchase through Amazon selected by topic and quality of materials. You can find interlocking children’s mats with letters, numbers, streets or the most popular cartoon characters.
These children’s play mats are also a great gift for your children’s room as they are a soft shelter for their falls and a colorful piece of furniture.
So don’t wait until your child is too big and has already stopped exploding the world from below. The time to give a puzzle rug already arrives if you haven’t already done so.
For a long time ago, smartphones and tablets took the place of newspapers and magazines when you are in the quietest moment of the day, while you are relaxed on the toilet cup. Toilet games are not bad games, but this phrase tends to identify those apps that are not too pretentious, but that are often well made or fun, able to make us spend a few moments of complete relaxation. King of this category is, without a doubt, Candy Crush, one of the very first puzzle game to become a real fashion. After the advent of the product by King, other titles, more or less inspired, have appeared on the stores of Android or iOs. A particularly successful experiment is called Toy Blast, which takes over Candy Crush, with a style and a system of its own.
I’ve been playing Toy Blast for several months now, a title I found by chance on the App Store. It is basically a puzzle game in which, once connected via Facebook, you have to continue for the hundreds of levels present, trying to conquer all three stars and beat the records of their friends on the social network. Speaking of the game itself, you always need to join at least two blocks of the same color to make them disappear, within a certain number of moves. In addition, by combining different blocks, you can create rockets, TNT dynamite and Rubik cubes, each with its own characteristics. The rockets can destroy the entire row of colored blocks, falling back a new one, the TNT can wipe out some in a limited area and the cubes will disappear all the squares of the same color. You can then combine these upgrades and create situations of total destruction: TNT and rockets will create a giant rocket, TNT and TNT will generate a major explosion, while joining the cube will be placed in the colored boxes. There are also ‘paid’ bonuses as well as Candy Crush, objects that make life easier for the player such as the drill that destroys a block or the vacuum cleaner that absorbs all the boxes in a row. The thing that most amazed us about this title, however, is the variety of situations in which we face, a challenge always different for each of the many levels available. There are no puzzles with drops in tone, magicians too simple or done in a hurry, but challenges always good level capable of putting a strain on our intellectual abilities. We start with bubbles, blocks of ice that tend to increase their range, making it impossible to element a few cubes, up to the bricks, white or colored that will be eliminated only if you create combinations of two or more colors in their vicinity. In addition to these, there are piggy banks, which can only be eliminated by upgrades. In addition, each level will present different missions: in some cases you have to drop toys from above by removing the blocks and making them come out of the screen, in others you have to eliminate a certain number of colored cubes, in others will be the bubbles or colored blocks to be destroyed. Proceeding in the levels, it will be even more complicated to solve puzzles, for example, in some cases, there will be levels almost completely frozen, or, in others, you will need to create a total number of cubes to complete a mission.
The best matching puzzle game with unique magical powers and power-ups! Join the fun world of AMY and help her collect her precious toys! Match two or more blocks of the same colour to clear the level and collect the toys from where they are attached. But be careful! It’s not that easy to save all your toys when your moves are limited! Your talent for solving puzzles will be your best tool as you play this super addictive game. Just crush candy, break diamonds, crunch cookies or grow. Break the blocks and enjoy this colorful adventure!
Discover AMY’s fun storage room to make her smile. Play with the sweetest games that will drag you into the fun world of AMY. Break all the cubes of the same color using various accelerators such as block-destroying explosions, rechargeable power-ups and many more!
The tricks have been personally tested and work perfectly on Galaxy S6. If they work for me, they work for you. If you can’t activate them it means you’re doing something wrong in the process.
IMPORTANT: In some games (especially those that also work online in multiplayer) applying the tricks you risk the ban. Also remember that all the files here linked were not created by me, but simply look for them on other foreign sites, try them and text them for you and if they work I share them.
The first puzzle container created in history to expressly contain puzzles was the royal puzzle cabinet. This precious wooden puzzle box was made in 1760. It had to contain as many as 16 sectioned maps of different continents and nations. The governess Lady Finch ordered the construction of this piece of furniture for the children of the King of England George III.
The birth of educational games in the 18th century.
The eighteenth century brought with it urbanization and industrialization. Moreover the educators of the time began to spread the idea that children were individuals in their own right and not just small adults.
The wealthy parents of that period had a strong desire to give their children everything the new industrialized world offered them. In particular they paid a lot of attention to the new educational theories that were emerging.
Many philosophers of the time, such as John Locke, promoted the use of educational games . In fact, Locke’s idea that the game could involve both the most reluctant students and reinforce traditional lessons quickly took hold. This change took place both in the school environment and in the domestic environment during the eighteenth century.
The sectioned maps
Numerous educators began to use wooden maps to teach their students geography and history. This new trend also took root among the nobles of the time.
In fact already in 1760 the children of the king of England, George III, were playing with these sectioned wooden maps: vintage puzzles precursors of the current ones. The young scion of the royal house, George IV, played with his maps under the harsh gaze of his instructor Lay Charlotte Finch
It was the time when “the sun never set on the British Empire”. Thus the knowledge of the world and the geographical boundaries of one’s kingdom was vital to the future king.
The best artisans of the time made, for the young British royal offspring , as many as 16 dissected maps . These maps represented different continents and nations.
The first “box” to hold the puzzles
To preserve them the instructor Lady Finch ordered the construction of a mahogany cabinet that could hold the 16 puzzle maps: the first puzzle box in history.
Later the cabinet became the property of Lady Funch and her descendants. In 2000, the cabinet was auctioned in London for the incredible price of over $ 85,000. The Cotsen’s Children Library, in the United States, bought the royal puzzle cabinet for this incredible sum.
But the Head of Map Collections of the British Library obtained a suspension of the transfer by relying on the first and third Waverly criteria. In 2007, money was collected to buy back the cabinet and make it stay permanently in England.
The cabinet is now on display at the Kew Palace in London.
Who is the inventor of the sectioned maps, the first puzzles in history?
In addition to being the first container designed specifically as a puzzle box, the royal puzzle cabinet held another precious secret.
In fact, some scholars found a very ancient manuscript in it. The note stated that Lady Charlotte Finch was the owner of the cabinet and that she was the inventor of the sectioned maps. This statement contrasted however with the fact that in the cabinet were contained two wooden puzzle maps of Ireland and Scotland by John SpilsBury.
John Spilsbury is universally recognized as the inventor of sectioned maps and therefore of the puzzle.
This discovery fueled the diatribe about who the real inventor of the puzzles was.
Maciej Targoni before Klocki has created another puzzle game with the aim of creating a game with a relaxed, almost meditative nature. From this simple idea was born Hook, initially published as a prototype on Kongregate and then expanded to reach the current form and land on the stores for mobile.
GAMEPLAY – Simple and immediate
The purpose of each level is to remove all the elements present on the screen by untangling the interlocking of screws, hooks and gears. The difficulty lies in understanding which button controls the respective screw between the intrigue of sharp lines and right angle curves and find the right order to prevent the screws from locking each other in motion. All this is clear and immediate, with an increasing complexity of levels that gradually introduces new elements of play and then mix them together in a calibrated way. There’s no high-score timer, score or ranking in the game – we can take as much time as we need to understand the level that comes along without haste, in the very spirit of relaxing the player.
GRAPHICS AND SOUND – Minimalism is the watchword
Visually Hook is a great example of minimalism: we only have two colors throughout the game. The milky white background contrasts with the dark grey of the game elements, all well distinguishable from each other, which move with slow but always fluid animations. In the background you can only listen to the notes of a piano, accompanied by the sound of the backwash and some chirping, to emphasize the relaxed aura of the game.
Maciej’s creation succeeds in its objective of conveying the contemplative spirit of the game with simple and immediate gameplay, with an excellent level of challenge. If you are looking for a different puzzle than usual is a must purchase.